![]() ![]() The key agents in the game are currently: Sage (Sentinel), Cypher (Sentinel), Omen (Controller), Jett (Duelist), Raze (Duelist) and Sova (Initiator). The ability to blind opponents is crucial when a team needs to take or retake control of an area, particularly when they are facing a time crunch and a blind can prove to be the single factor that can dictate whether a team is able to execute successfully. All four agents have a unique way in which they utilise their blind ability, however, all four use it for the same purpose: to clear blind spots and corners quickly. The last theme in the current meta that is likely to continue into the future is the usage of agents with a blind ability such as Phoenix, Reyna, Omen and Breach. The smoke screens that these two particular agents produce are extremely effective on both the Attacking and Defending side because they neutralise advantageous sightlines, known as ‘peekers advantage’, provide strategic depth to possible site takes or retakes, and allows a team to move more freely around the map without the immediate threat of being engaged upon. The use and effectiveness of Sentinels in the current and future meta has a direct correlation to the fact that there is a Defender sided bias to the game, which the developers admit is by design.Īnother core theme in the current meta that is likely to remain into the future is the usage of controllers like Omen and Brimstone. Professionals, commentators and casual players alike can agree that having a Sage on a team is a crucial component to any successful agent lineup. The former, Sage, has seen massive popularity at the lower and upper end of the skill curve due to the effectiveness of her kit which features abilities that slow, heal, create destructible terrain and resurrect teammates. One core theme that has emerged in the early meta of the game is the use of Sentinels, in particular Sage, Cypher and Killjoy. These agents are then categorised into specific roles in VALORANT which can dictate the most optimal way an agent and their abilities should be utilised, though there will be cases of creativity from players as time passes. ![]() ![]() VALORANT is in a unique position for a tactical first-person shooter in that the agents within the game all have a different set of abilities. Due to how young the ecosystem is in VALORANT, the meta hasn’t quite been established yet, however, there are some core themes and agents that have gained considerable favour and are likely to be foundational to how the meta may look in the future. Understanding the meta in VALORANT is a difficult task, especially when considering that the game is still in its infancy, having been released in May 2020. This approach by Riot is mirrored in their other esports title, ‘League of Legends’, where changes to the meta can be quite frequent and drastic. VALORANT on the other hand is a game that has been designed to consistently evolve with frequent changes and additions made by the developers, Riot Games. Typically the meta is developed over hundreds or even thousands of games played at both the amatuer and professional level, resulting in a largely homogenous and predictable playstyle.įor games like Valve’s CS:GO, the meta remains largely unchanged for long periods of time due to the fact that the developers are relatively hands-off with changing key tenets of the gameplay. The meta game, referred to as the ‘meta’, is the standard strategies, agents and guns most employed by teams to maximise their winning potential in a game. ![]()
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